<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Chimera Protocol Devlog - itch.io</title><link>https://drangoht.itch.io/chimera-protocol</link><description>Survive the Living Rust, fuse your weapons, bring down the Rusted Core.</description><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1579221/v1152-reward-icons</guid><title>v1.15.2 — Reward icons</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1579221/v1152-reward-icons</link><pubDate>Thu, 09 Jul 2026 06:12:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Challenges and starting perks now show dedicated icons instead of the generic core symbol: a violet shard for Echo rewards, a gold medal for cosmetic titles, and a hex-slot icon for the +1 slot perk...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1578839/v1151-comfort-feedback</guid><title>v1.15.1 — Comfort &amp; Feedback</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1578839/v1151-comfort-feedback</link><pubDate>Wed, 08 Jul 2026 20:40:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small polish pass Softer screen shake — no more map edges peeking through during big impacts (player/boss deaths). Wider XP pickup range — orbs are pulled in from a bit farther, for smoother, le...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1578627/v1150-challenges-rewards-2026-07-08</guid><title>v1.15.0 — Challenges &amp; rewards (2026-07-08)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1578627/v1150-challenges-rewards-2026-07-08</link><pubDate>Wed, 08 Jul 2026 17:09:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New — a 4th way to grow Challenges. 13 in-game goals across combat, survival, assimilation and mastery — kill 100 enemies, survive 13 minutes, forge a fusion, clear a biome, and more. They&#039;re chec...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577628/v1142-hud-fix-buff-bar-no-longer-overlaps-weapons-2026-07-07</guid><title>v1.14.2 — HUD fix: buff bar no longer overlaps weapons (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577628/v1142-hud-fix-buff-bar-no-longer-overlaps-weapons-2026-07-07</link><pubDate>Tue, 07 Jul 2026 17:36:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fix The temporary power-up bar was drawing on top of your weapon loadout on the in-game HUD. It now sits cleanly below the weapon row. No more overlap. Correctif La barre de power-up temporaire s&#039;affi...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577620/v1141-nova-strike-gets-its-icon-2026-07-07</guid><title>v1.14.1 — Nova Strike gets its icon (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577620/v1141-nova-strike-gets-its-icon-2026-07-07</link><pubDate>Tue, 07 Jul 2026 17:24:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Polish Nova Strike now has its own icon. The third fusion was still showing a plain tinted square — it now gets a proper crafted icon: a violet-to-magenta star burst (its Stalker&#039;s Wave nova) traili...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577614/v1140-nova-strike-biome-affinities-2026-07-07</guid><title>v1.14.0 — Nova Strike &amp; biome affinities (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577614/v1140-nova-strike-biome-affinities-2026-07-07</link><pubDate>Tue, 07 Jul 2026 17:14:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Third graft fusion — Nova Strike. Fuse Stalker&#039;s Wave + Erratic Servos and your dash becomes an offensive blink : you teleport in and detonate a nova where you land (a big shockwave, ~175px, wit...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577585/v1130-wear-your-chimera-2026-07-07</guid><title>v1.13.0 — Wear your chimera (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577585/v1130-wear-your-chimera-2026-07-07</link><pubDate>Tue, 07 Jul 2026 16:42:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Your body now shows what you&#039;ve become. Until now, assimilating grafts only tinted your character. From this version, each graft and fusion grafts a visible part onto your body — the chimera you...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577548/v1121-control-comfort-readability-2026-07-07</guid><title>v1.12.1 — Control comfort &amp; readability (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577548/v1121-control-comfort-readability-2026-07-07</link><pubDate>Tue, 07 Jul 2026 16:01:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Dash cooldown gauge. The dash graft (Erratic Servos, or the Armored Charge fusion) now shows its recharge right on its HUD slot: the square darkens on use and the icon refills from the bottom as t...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1577511/v1120-assimilation-dont-kill-the-monsters-become-them-2026-07-07</guid><title>v1.12.0 — Assimilation: don&#039;t kill the monsters, become them (2026-07-07)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1577511/v1120-assimilation-dont-kill-the-monsters-become-them-2026-07-07</link><pubDate>Tue, 07 Jul 2026 15:13:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New A third progression axis: Assimilation. Alongside XP levels and meta-upgrades, every kill now feeds a per-archetype gauge (Swarm / Drone / Sentinel / Colossus). Fill one and you&#039;re offered a graft...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1576249/v1114-the-end-boss-is-beatable-again-2026-07-06</guid><title>v1.11.4 — The end boss is beatable again (2026-07-06)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1576249/v1114-the-end-boss-is-beatable-again-2026-07-06</link><pubDate>Mon, 06 Jul 2026 11:05:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixes Rusted Core HP cut from 18,000 to 12,000. The end boss (Rusted Core, ~13 min) had become effectively unkillable for an average build — its effective HP at 13 minutes in Normal was ~32,040, req...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575539/v1113-enemies-dont-ghost-through-you-anymore-2026-07-05</guid><title>v1.11.3 — Enemies don&#039;t ghost through you anymore (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575539/v1113-enemies-dont-ghost-through-you-anymore-2026-07-05</link><pubDate>Sun, 05 Jul 2026 18:16:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Improvements The player now pushes enemies aside instead of passing through them. Foes overlapping your body get shoved outward along a ring around you — you never lose speed or get stuck, and conta...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575279/v1112-the-frost-biome-finally-looks-cold-2026-07-05</guid><title>v1.11.2 — The Frost biome finally looks cold (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575279/v1112-the-frost-biome-finally-looks-cold-2026-07-05</link><pubDate>Sun, 05 Jul 2026 13:53:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixes Frozen enemies now actually turn to ice. Freeze effects used to wash enemies with a blue tint — but a tint can only ever darken a warm sprite, so orange foes just went muddy instead of frosty...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575208/v1111-level-up-cards-read-clean-again-2026-07-05</guid><title>v1.11.1 — Level-up cards read clean again (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575208/v1111-level-up-cards-read-clean-again-2026-07-05</link><pubDate>Sun, 05 Jul 2026 12:33:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixes No more overlap on the level-up screen. On longer upgrade descriptions — the Frost Veil , Vector Beam and Vector Lance fusions were the worst offenders — the text could creep upward and coll...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575085/v1110-show-the-arena-on-your-discord-a-version-stamp-on-every-screen-2026-07-05</guid><title>v1.11.0 — Show the arena on your Discord + a version stamp on every screen (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575085/v1110-show-the-arena-on-your-discord-a-version-stamp-on-every-screen-2026-07-05</link><pubDate>Sun, 05 Jul 2026 09:48:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Discord Rich Presence. Fire up the game and your Discord status now reads &quot;Playing Chimera Protocol&quot; — with the game icon, a contextual line (browsing the menus, or in a run : your character and...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575059/v1100-meet-vector-a-precision-cyborg-with-a-guided-lance-2026-07-05</guid><title>v1.10.0 — Meet Vector: a precision cyborg with a guided lance (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575059/v1100-meet-vector-a-precision-cyborg-with-a-guided-lance-2026-07-05</link><pubDate>Sun, 05 Jul 2026 09:01:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New A fourth playable character: Vector. A precision-built cyborg — lean violet chassis, scanner visor — who trades bulk for reach. Medium-fragile frame ( 90 HP , speed 210 ) that rewards position...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1575017/v190-your-keys-your-way-zqsd-by-default-full-keyboard-remapping-2026-07-05</guid><title>v1.9.0 — Your keys, your way: ZQSD by default + full keyboard remapping (2026-07-05)</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1575017/v190-your-keys-your-way-zqsd-by-default-full-keyboard-remapping-2026-07-05</link><pubDate>Sun, 05 Jul 2026 07:15:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Move with ZQSD out of the box. The default movement layout now matches an AZERTY keyboard natively — Z Q S D for up/left/down/right — alongside the arrow keys and full gamepad support (D-pad &amp;...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1574744/v181-a-real-cold-reworked-frost-mist-visibly-frozen-enemies</guid><title>v1.8.1 — A real cold: reworked frost mist &amp; visibly frozen enemies</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1574744/v181-a-real-cold-reworked-frost-mist-visibly-frozen-enemies</link><pubDate>Sat, 04 Jul 2026 22:38:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Polish - Frost Veil is now a real cold front. The cryo fusion no longer wraps you in a flat glowing ring — it billows into a swirling mist of cold: drifting fog banks, floating frost particles, and...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1574717/v180-take-aim-mouse-right-stick-aiming-for-the-vector-lance</guid><title>v1.8.0 — Take aim: mouse &amp; right-stick aiming for the Vector Lance</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1574717/v180-take-aim-mouse-right-stick-aiming-for-the-vector-lance</link><pubDate>Sat, 04 Jul 2026 22:05:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Aim where you want with the Vector Lance. The directional weapon — and its Vector Ray fusion — no longer fire along your movement direction. Now you aim: - Mouse &amp; keyboard: the bolt fires tow...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1574697/v170-frost-veil-freeze-the-swarm-in-place</guid><title>v1.7.0 — Frost Veil: freeze the swarm in place</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1574697/v170-frost-veil-freeze-the-swarm-in-place</link><pubDate>Sat, 04 Jul 2026 21:42:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Frost Veil — a new defensive-control fusion. Take the Cryo Lance to level 5, pick up the Reinforced Plating passive, and the icy beam stops firing in a line. Instead it wraps around you as a per...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1574475/v160-vector-ray-the-first-aimed-fusion</guid><title>v1.6.0 — Vector Ray: the first aimed fusion</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1574475/v160-vector-ray-the-first-aimed-fusion</link><pubDate>Sat, 04 Jul 2026 17:46:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Vector Ray — the first aiming-skill fusion. Take the Vector Lance to level 5, pick up the Servo-Motors passive, and the aimed bolt evolves into a continuous piercing RAY: no more cooldown, no mo...</p>]]></description></item><item><guid>https://drangoht.itch.io/chimera-protocol/devlog/1574445/v150-aimed-weapon-smarter-difficulty-curve</guid><title>v1.5.0 — Aimed weapon &amp; smarter difficulty curve</title><link>https://drangoht.itch.io/chimera-protocol/devlog/1574445/v150-aimed-weapon-smarter-difficulty-curve</link><pubDate>Sat, 04 Jul 2026 17:16:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New - Vector Lance — a new aimed weapon (Rare). Unlike the rest of your arsenal, it fires a piercing bolt in your movement direction instead of auto-targeting the nearest enemy. Line up your shots...</p>]]></description></item></channel></rss>