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Devlog
v1.15.2 — Reward icons
July 09, 2026
by
Drangoht
Challenges and starting perks now show dedicated icons instead of the generic core symbol: a violet shard for Echo rewards, a gold medal for cosmetic titles, and a hex-slot icon for the +1 slot perk...
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v1.15.1 — Comfort & Feedback
July 08, 2026
by
Drangoht
A small polish pass Softer screen shake — no more map edges peeking through during big impacts (player/boss deaths). Wider XP pickup range — orbs are pulled in from a bit farther, for smoother, le...
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v1.15.0 — Challenges & rewards (2026-07-08)
July 08, 2026
by
Drangoht
New — a 4th way to grow Challenges. 13 in-game goals across combat, survival, assimilation and mastery — kill 100 enemies, survive 13 minutes, forge a fusion, clear a biome, and more. They're chec...
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v1.14.2 — HUD fix: buff bar no longer overlaps weapons (2026-07-07)
July 07, 2026
by
Drangoht
Fix The temporary power-up bar was drawing on top of your weapon loadout on the in-game HUD. It now sits cleanly below the weapon row. No more overlap. Correctif La barre de power-up temporaire s'affi...
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v1.14.1 — Nova Strike gets its icon (2026-07-07)
July 07, 2026
by
Drangoht
Polish Nova Strike now has its own icon. The third fusion was still showing a plain tinted square — it now gets a proper crafted icon: a violet-to-magenta star burst (its Stalker's Wave nova) traili...
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v1.14.0 — Nova Strike & biome affinities (2026-07-07)
July 07, 2026
by
Drangoht
New Third graft fusion — Nova Strike. Fuse Stalker's Wave + Erratic Servos and your dash becomes an offensive blink : you teleport in and detonate a nova where you land (a big shockwave, ~175px, wit...
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v1.13.0 — Wear your chimera (2026-07-07)
July 07, 2026
by
Drangoht
New Your body now shows what you've become. Until now, assimilating grafts only tinted your character. From this version, each graft and fusion grafts a visible part onto your body — the chimera you...
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v1.12.1 — Control comfort & readability (2026-07-07)
July 07, 2026
by
Drangoht
New Dash cooldown gauge. The dash graft (Erratic Servos, or the Armored Charge fusion) now shows its recharge right on its HUD slot: the square darkens on use and the icon refills from the bottom as t...
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v1.12.0 — Assimilation: don't kill the monsters, become them (2026-07-07)
July 07, 2026
by
Drangoht
New A third progression axis: Assimilation. Alongside XP levels and meta-upgrades, every kill now feeds a per-archetype gauge (Swarm / Drone / Sentinel / Colossus). Fill one and you're offered a graft...
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v1.11.4 — The end boss is beatable again (2026-07-06)
July 06, 2026
by
Drangoht
Fixes Rusted Core HP cut from 18,000 to 12,000. The end boss (Rusted Core, ~13 min) had become effectively unkillable for an average build — its effective HP at 13 minutes in Normal was ~32,040, req...
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v1.11.3 — Enemies don't ghost through you anymore (2026-07-05)
July 05, 2026
by
Drangoht
Improvements The player now pushes enemies aside instead of passing through them. Foes overlapping your body get shoved outward along a ring around you — you never lose speed or get stuck, and conta...
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v1.11.2 — The Frost biome finally looks cold (2026-07-05)
July 05, 2026
by
Drangoht
Fixes Frozen enemies now actually turn to ice. Freeze effects used to wash enemies with a blue tint — but a tint can only ever darken a warm sprite, so orange foes just went muddy instead of frosty...
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v1.11.1 — Level-up cards read clean again (2026-07-05)
July 05, 2026
by
Drangoht
Fixes No more overlap on the level-up screen. On longer upgrade descriptions — the Frost Veil , Vector Beam and Vector Lance fusions were the worst offenders — the text could creep upward and coll...
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v1.11.0 — Show the arena on your Discord + a version stamp on every screen (2026-07-05)
July 05, 2026
by
Drangoht
New Discord Rich Presence. Fire up the game and your Discord status now reads "Playing Chimera Protocol" — with the game icon, a contextual line (browsing the menus, or in a run : your character and...
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v1.10.0 — Meet Vector: a precision cyborg with a guided lance (2026-07-05)
July 05, 2026
by
Drangoht
New A fourth playable character: Vector. A precision-built cyborg — lean violet chassis, scanner visor — who trades bulk for reach. Medium-fragile frame ( 90 HP , speed 210 ) that rewards position...
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v1.9.0 — Your keys, your way: ZQSD by default + full keyboard remapping (2026-07-05)
July 05, 2026
by
Drangoht
New Move with ZQSD out of the box. The default movement layout now matches an AZERTY keyboard natively — Z Q S D for up/left/down/right — alongside the arrow keys and full gamepad support (D-pad &...
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v1.8.1 — A real cold: reworked frost mist & visibly frozen enemies
July 04, 2026
by
Drangoht
Polish - Frost Veil is now a real cold front. The cryo fusion no longer wraps you in a flat glowing ring — it billows into a swirling mist of cold: drifting fog banks, floating frost particles, and...
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v1.8.0 — Take aim: mouse & right-stick aiming for the Vector Lance
July 04, 2026
by
Drangoht
New Aim where you want with the Vector Lance. The directional weapon — and its Vector Ray fusion — no longer fire along your movement direction. Now you aim: - Mouse & keyboard: the bolt fires tow...
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v1.7.0 — Frost Veil: freeze the swarm in place
July 04, 2026
by
Drangoht
New Frost Veil — a new defensive-control fusion. Take the Cryo Lance to level 5, pick up the Reinforced Plating passive, and the icy beam stops firing in a line. Instead it wraps around you as a per...
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v1.6.0 — Vector Ray: the first aimed fusion
July 04, 2026
by
Drangoht
New Vector Ray — the first aiming-skill fusion. Take the Vector Lance to level 5, pick up the Servo-Motors passive, and the aimed bolt evolves into a continuous piercing RAY: no more cooldown, no mo...
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v1.5.0 — Aimed weapon & smarter difficulty curve
July 04, 2026
by
Drangoht
New - Vector Lance — a new aimed weapon (Rare). Unlike the rest of your arsenal, it fires a piercing bolt in your movement direction instead of auto-targeting the nearest enemy. Line up your shots...
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